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Miscellaneous Fractal Resources
This folder contains a variety of resources. If you download or use any of these resources, a and a comment are appreciated. Please remember to give proper credit to the author/s in your comments.
CreditsCode by kill0u-CSS, images by ClaireJones, modifications by Colliemom.
Original code for this Gallery CSS is available > here
Lyapunov Experiments FlyingMatthew 0 0 Xmas-special-trap txt file for FractView FlyingMatthew 3 4 2 High Cycle Julia's txt file for FractView FlyingMatthew 2 7
Fractal Art Week
Have you ever wondered how to create artworks like the ones above?
The answer is: substitution tilings.
The main idea of a substitution tiling is to use a set of building blocks. In this set, each block is made up of smaller blocks having the same shape as the original set. These smaller blocks are made up of even smaller blocks, and so on. For example, let's take a square. Now, we can use 4 smaller squares to build it. And then, 4 even smaller squares.
Some well known examples of substitution tilings are:
Pinwheel tilingAmmanntilingsRep-tiles, such as Sphynx, Gosper Island and Koch Snowflake
Tiling Encyclopedia is a g
Thoughts on rendering speed
Based on a discussion I followed in JWF facebook group.
Basically, render speed depends on amount of calculations the software needs to do. To show how it works, I will perform two experiments. Each experiment consist of a serie of examples which produce visually same output, but are built in different ways.
In this experiment, we will see what happens when we:
mix up many transforms (variations)
add many linked transforms
add many pre_transforms or post_transforms
Params: Apo - Chaotica
example 1: default parameters with linked waves2
DE speed: 58.3
example 2: waves2 replaced with 10 waves2 transforms with same setup (I set the amount to 0.1 so they add up to 1 and produce same effect)
DE speed: 21.1
example 3: 10 linked linears added to the waves2 transform
DE speed: 14.4
example 4: 10 linear pre_affines are added to the waves2 transform
DE speed: 40.9
360 panorama tutorial
Ste by step: How to make 360 degrees panoramas such as [link]
Download and install my panorama transforms: Pano TransformsCreate a fractal with no camera transform (well, not 100% necessary, but easier - unless you use Chaotica and can stack multiple pre_ and post_ transforms).Add one of the pano transforms as camera (final) transform.Set resolution to 2:1 (For example, 4000 x 2000 pixels).Now, set scale to 50 (if in Apo) or sensor width to 2 (if in Chaotica).Tricky part: you need to tweak a bit this setting. For example, for 6000x3000 in Chaotica, I use sensor width 2.003. This value is not universal, since it depends on resolution.Optional: if you are using Chaotica, add a tile_hlp post transform to the camera transform.
After you rendered your work, you need to do
Moving elements of the fractal
This trick is useful for abstracts, and for multiple loop fractals.
Lets start with those parameters: Example params 1. The fractal looks like this:
Moving one transform
If you try moving a transform around, it will change all the structure. What if you want to move a transform without changing the pattern?
Lets say you want to move transform 2 of the example params. Do the following:
Add a linked transform to transform 2.
Set transform 2 opacity to 1, and linked transform opacity to 0.Move the post affine of transform 2: for example, 1 unit right and 0.5 unit up.Move the linked transform: 1 unit left and 0.5 unit down.
To make it work, make sure the post affine and the linked transform shifts cancel each other.
You should have this: Example params 2
Same trick, just usin
The Actual State of Fractal Art on DeviantArt
Hello and welcome! DeviantArt is a place known as an Art-sharing site and also as a strong Art community. This time, we'll take a deeper look into DeviantArt community. To be more specific, I invited 3 artists: Traditionalist, Digitalist and Fractalist for an interview about Fractal Art Community and its actual position on DeviantArt.
Hello everyone and welcome! Could you please kindly introduce yourselves to us?
I'm Milenka Delić, a self-taught artist from Croatia. Even though I spent my younger years painting, drawing and experimenting with other mediums, I ended up going to business school. At the time studying and making a living doing art seemed both immature and impossible. I hadn't resumed painting until my daughter opened up a DeviantArt account for me. Being a part of the community increased my motivation to paint. Thanks to DeviantArt I met many wonderful artists who never cease to amaze me with their positive charge and creativi
Mandelbulber v2 - 2.07
Free download (executables for win32 and win64, OSX and multiplatform source): http://sourceforge.net/projects/mandelbulber/
Together with zebastian, mclarekin and bermarte we have finished new version of Mandelbulber.
This time main focus was on implementation of many new fractal formulas (many thanks to mclarekin) and improvement of hybrid fractal calculation
What is new?
- Added new fractal formulas:
* msltoe Julia Bulb mod2
* msltoe Julia Bulb mod3
How To Fractal Well
Fractal Art Week
A warm hello to the fractal community from heavenriver!
As a contribution to the upcoming Project Educate: Fractal Week, I present you with this article which will focus on (hopefully) useful advice on how to make your fractals better, by paying attention to a few simple, yet crucial components of fractal art. I will be using my own fractals as examples, not because I think they are the best of the best, but rather because there is criticism to do, and I would rather not inadvertently hurt anyone's feelings by taking their own fractals as examples.
Point #1: Colouring
A BAD example of colouring:
What is wrong with this? Contrast and balance. The former is exaggerate; the latter is nonexistent. Just to name one, the purple areas stand out too much overall, compared to the other colours; it's as if we had nothing else at all. The yellow at top kind of stands out too,
Structured IFS Fractals - Basic Elements
Fractal Art Week
This article is about structred IFS fractals - basically, stuff made with Apophysis, Chaotica, and other similar software. Those aren't formal names of the things - just a little system that makes things easier for me.
A structured fractal is basically composed of main structure (framework), fillers and effects.
This decomposition, of course, is not universal and not even unique (one may see a transform as filler, while another as framework, for example).
This is the transforms or a group of transforms that create the main shapes of your fractal. Removing or replacing one of those transforms with something else will change drastically the looks of the work. Many frameworks have emtpy areas to be filled with fillers .
While some frameworks people use are quite hard to figure out (those are few though, since there are not many people able to find their own original crazy structures), other are common, explained in many tutorials, fe
Math and Programming for Fractal Artists
Math and programming may look as scary subjects sometimes, but it is quite a useful tool when you are creating algorithmic art. After all, it is algorithic art
Understanding how your favourite software works
Of course, you do not need to be able to create a brand new fancy perfect fractal software from blank Still, some basic knowledge of how things work may be useful. Understanding the math behind a formula or a transformation can help you to find some cooler settings for it, or combine it sucessfully with other things. Being able to read some code usually helps, since there are very few tutorials and explanations on how things actually work (and not "add this, and then more around those sliders).
Creating your own custom plugins / formulas
Sometimes, the existing things just don't do what you want. It could be just a tiny little change in a formula. With some basic programmi