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Fractorium 1.0.0.20 Released

This release is only contains bug fixes, no new features have been added. Despite the number of fixes only being two, I decided to release because triptychaos (https://www.deviantart.com/triptychaos) was able to track down a rather severe bug that was crashing the entire program on AMD cards when using cubic3D and cubicLattice_3D. I had known about it for quite a while as a result of a report from b33rheart (https://www.deviantart.com/b33rheart) but was never able to reproduce it on my machine. After triptychaos (https://www.deviantart.com/triptychaos) told me he was able to reproduce it, he went to work solving it. The solution was embarrassingly simple: the OpenCL code for those two variations contained a switch statement without a default case. Once we a

Featured

15 deviations
Apophysis AV Phoenix Edition

Apophysis Resources

848 deviations
Tiled swirles foci in splits elliptic

Chaotica Resources

66 deviations
Groovy Grads 18

Gradient Packs

283 deviations
Incendia Images

Fractal Journal and Profile Skins

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Stock Liquid metal

Fractal Stock and Brushes

686 deviations
FEs Variation Reporter

Fractal Explorer Resources

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Fragmentarium 1.0.31 (mod. by 3dickulus) is out

The newest version of Fragmentarium, based on the original code by Mikael Hvidtfeldt Christensen a.k.a. Syntopia, with lots of added features and some bugs fixed by 3dickulus (https://www.deviantart.com/3dickulus) (with the help of people on Fractalforums.com). Thank you for sharing, 3dickulus (https://www.deviantart.com/3dickulus) ! :) Download here: http://www.digilanti.org/fragmentarium/  

Fragmentarium Resources

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Nuova cartella 27

Incendia Resources

74 deviations
Stained Glass II (With Mini Tutorial)

JWildfire Resources

52 deviations
Standard Mandelbulb - P8

Mandlebulb Resources

1150 deviations
Happy New Year fractal

Miscellaneous Fractal Resources

80 deviations
Groovy Grads 17

Ultra Fractal Resources

537 deviations

Fractorium 22.21.4.2 Released

The last release had a severe animation bug in it that has apparently been present for quite some time. Thanks to @gameryamen for reporting it. Please update at fractorium.com --User changes -Allow users to set the Exp value when using the Exp temporal filter type. -Set the default temporal filter type to be Box, which does not alter the palette values at all during animation. This is done to avoid confusion when using Gaussian or Exp which can produce darkened images. -Clarify what the temporal filters are doing in their tool tips. --Bug fixes -Sending a sequence to the final render dialog when the keyframes had non zero rotate and center Y values would produce off center animations when rendered. -Temporal filters were being unnecessarily recreated many times when rendering or generating sequences. -Exp filter was always treated like a Box filter.

Fractorium Resources

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Super Massive Script Pack v3

Scraps

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